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Peter Popov <pet### [at] usa net> wrote:
: But that would be slooow, especially with isosurfaces, text, CSG,
: julias, polys etc.
Why should it be any slower than the usual way?
Don't tell me you think that it takes time for the ray to travel from
infinity to the scene? :)
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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