POV-Ray : Newsgroups : povray.general : Meshes/Normals and Shading : Re: Meshes/Normals and Shading Server Time
9 Aug 2024 13:21:13 EDT (-0400)
  Re: Meshes/Normals and Shading  
From: Jason Miller
Date: 17 Jul 2000 13:18:15
Message: <39733fd7@news.povray.org>
Warp,
    Thankyou very much.  I cannot believe that I made that mistake. :)
Jason

"Warp" <war### [at] tagpovrayorg> wrote in message
news:39730b89@news.povray.org...
> Jason Miller <jas### [at] pinheirotcimetnet> wrote:
> :         pigment { color rgb<0,0,255>}
>
>   Color component values range (usually) from 0 to 1. The value 255 has no
> special meaning in the world of povray.
>   Your problem is that your color is extremely strong. Try:
>
>   pigment { color rgb<0,0,1>}
>
>
>   Also your light source is not located in an optimal location to see
shading.
> Try this:
>
> light_source {   // Spotlight Spotlight001
>   <-100,100,200>


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