POV-Ray : Newsgroups : povray.general : Meshes/Normals and Shading : Re: Meshes/Normals and Shading Server Time
9 Aug 2024 13:23:03 EDT (-0400)
  Re: Meshes/Normals and Shading  
From: Warp
Date: 17 Jul 2000 09:35:05
Message: <39730b89@news.povray.org>
Jason Miller <jas### [at] pinheirotcimetnet> wrote:
:         pigment { color rgb<0,0,255>}

  Color component values range (usually) from 0 to 1. The value 255 has no
special meaning in the world of povray.
  Your problem is that your color is extremely strong. Try:

  pigment { color rgb<0,0,1>}


  Also your light source is not located in an optimal location to see shading.
Try this:

light_source {   // Spotlight Spotlight001
  <-100,100,200>



-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.