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Hi, I'm not sure I can describe this correctly, but here goes..
I have a complex CSG (a human arm) that I'd like to rotate
at the shoulder. Unfortunately, the standard rotate command
will turn it at the center of the object, which moves the shoulder
way off beam, requiring painstaking translate experimentation to
get it back to where it should be.
Is there a macro or method for specifying where the rotation
axis should be for an object, rather than it using the object's
center?
I apologise if this is a naive question - I'm new to Povray.
Cheers,
-Andrew
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