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Two suggestions:
First, try using the sphere_camera (spherical_camera) in MegaPOV. To quote
from the docs, '...If you render an image with a 2:1 aspect ratio and map it to
a sphere using spherical mapping, it will recreate the scene!'
Secondly, if you're working with meshes, try using Steve Cox's UV Mapper:
http://home.pb.net/~stevecox/uvmapper.htm
Gilles Tran has a very helpful tutorial for working with it here:
http://www.mediaport.net/Artichaud/Tran/sources/tutuve.htm
Hope this helps...
ryan constantine <rco### [at] yahoo com> wrote in message
news:39721EB9.554BD97C@yahoo.com...
| looking at the docs, i see that a cylindrical camera makes an image of
| the outside of the cylinder, which presumably has no radius. what i
| would like to do is specify a radius (in order to envelope objects) and
| then create the image based on the inside of the cylinder. this (i
| think) would have the effect of "unrolling" the object into two
| dimensions, ready to be used as a template for image maps, bumpmaps, or
| image pattern maps and could be rolled back onto the object using
| cylindical mapping. this would eliminate the need to divide a model
| into two halves and then use planar image mapping as was done, for
| example, in h.e. day's raptor model. a spherical cam that could also do
| this would be similarly useful. would this be difficult to implement?
| do others think this would be useful?
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