POV-Ray : Newsgroups : povray.general : attn: pov programmers : Re: attn: pov programmers Server Time
9 Aug 2024 13:22:17 EDT (-0400)
  Re: attn: pov programmers  
From: ryan constantine
Date: 16 Jul 2000 17:57:12
Message: <39722F71.3B33C0E3@yahoo.com>
no offense, but i think you missed my point altogether.  i have a model
constructed.  i want to see the front and the back of the model all at
the same time.  i want to use the image and bring it into a paint
program.  there i will color code areas for use as image pattern maps. 
currently, the only method one can use is to do an orthographic
projection to make the image.  then, after making the textures, use
planar mapping on the object.  using this method, however, requires two
halves of the original object and an image map for the top and one for
the bottom.

Alan wrote:
> 
> Two suggestions:
> 
> First, try using the sphere_camera (spherical_camera) in MegaPOV.  To quote
> from the docs, '...If you render an image with a 2:1 aspect ratio and map it to
> a sphere using spherical mapping, it will recreate the scene!'
> 
> Secondly, if you're working with meshes, try using Steve Cox's UV Mapper:
> http://home.pb.net/~stevecox/uvmapper.htm
> 
> Gilles Tran has a very helpful tutorial for working with it here:
> http://www.mediaport.net/Artichaud/Tran/sources/tutuve.htm
> 
> Hope this helps...


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