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the problem you may have is that there is no transparent path right
through the object. one idea is surface texturing. i think there was
something in the megapov docs about it. thant would give you a texture
on the surface with a hollow inside. speaking of hollow, i know hollow
is needed for media to be visible, but i don't know how or if it affects
objects with textures. also, as an experiment, try starting with a
totally clear sphere and adding each layer one at a time so you can see
the effect each has to the overall transparency. remember that the top
layers need to have the most transparent areas so the bottom ones can
show through.
CreeD wrote:
>
> Hi, I was wondering how to accomplish this.
> I have a sphere with a funky layered texture. What I want to do is make
> this
> layered texture semi transparent, and then project light through it from
> above
> to a white plane below.
> I've tried making it transparent by tweaking the color maps' filter
> settings,
> and that doesn't work. I ended up using a texture_map average with
> pigment {rgbf <1,1,1,1>} and that sort of gets the job done, but now my
> colors are washed out and no matter how bright my light is, the projected
> colors are dull.
>
> Is there a way to get a realistic projector effect in regular or megaPOV?
> i.e.
> like projecting light through a slide and onto a white movie screen?
> Can I make the plane pick up colors better?
>
> Or maybe a better question is how do I take my funky bozo/marble/crackle
> sphere and make it semi-transparent the way I want, with full colors?
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