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I kinda disagree here, or at least leave it to preference. I have seen some amazing
IRTC stuff that was done 'by hand', or so they say. I personally am into Moray at
the moment, for that very reason, but I think complicated objects are entirely
possible by hand. I just don't have that much patience :)
Tim Soderstrom
TigerHawk
ryan constantine wrote:
> by complicated i mean a single model that can't be put together with
> functions, macros, or randomization. trees, grass etc. are complicated,
> but i don't think of them as the same kind of models. to me they are
> more like environmental constructs (which make the surroundings of where
> a model goes). clouds and skies are another example of things that are
> complicated, but don't fit into my personal view of a model. of course,
> anyone that can make any of the above items realistically, has praise
> from me.
>
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