POV-Ray : Newsgroups : povray.general : PovRay, Lightflow, & the PovTeam : Re: PovRay, Lightflow, & the PovTeam Server Time
9 Aug 2024 21:20:36 EDT (-0400)
  Re: PovRay, Lightflow, & the PovTeam  
From: Fabien Mosen
Date: 6 Jul 2000 18:47:34
Message: <39650B2C.3B653967@skynet.be>
Ken wrote:
> 
> Warp wrote:
> >
> > Ken <tyl### [at] pacbellnet> wrote:
> > : I don't know about fancy APIs but tesselation would be a useful
> > : feature.
> >
> >   But worth the efforts?
> 
> I believe so, yes.

This make me think of something...
Since bicubic (and bezier) patches are already tesselated before
rendering, wouldn't be _relatively_ easy (for programmers, not
for me !) to apply displacement mapping to them ?

Fabien.


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