Ken wrote:
>
> Warp wrote:
> >
> > Ken <tyl### [at] pacbell net> wrote:
> > : I don't know about fancy APIs but tesselation would be a useful
> > : feature.
> >
> > But worth the efforts?
>
> I believe so, yes.
This make me think of something...
Since bicubic (and bezier) patches are already tesselated before
rendering, wouldn't be _relatively_ easy (for programmers, not
for me !) to apply displacement mapping to them ?
Fabien.
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