|
![](/i/fill.gif) |
Warp wrote:
>
> The Ellis Family <cel### [at] voyageur ca> wrote:
>
> Somehow I feel your article quite irritating and provocative. Don't know
> exactly why, but it seems to be rude and lack politeness.
I tried very hard to word my message in such a way that no-one would
take offense... I guess I failed. I certainly wasn't trying to be rude
or impolite.
> It may be "vastly superior" or it may not. The visual appealing of a couple
> of example images doesn't tell the whole truth about the quality of the
> program itself or even the features those example images show.
Lightflow is only superior to PovRay in *certain areas* (those were my
exact words), and I didn't mean to suggest that the Lightflow example
images were the only proof of this.
> Perhaps no offense is intended here, but still this is a hit under the
> belt. This is low.
No offense was intended and, looking back, perhaps I should have worded
it differently.
> Come on. This is insulting. You clearly don't know what you are talking
> about.
Admittedly, my programming skills aren't exactly spectacular, but I'm
not an idiot either (on rare occassions, I *do* know what I'm talking
about;-).
> Distributed rendering: This has been discussed before. It has several
> problems.
Of coarse it has several problems, but it's not impossible. Anytime you
download a file or fill out a registration form online, you are engaging
in *cross-platform networking through a well-defined protocol*. The
well-defined protocol is key, but, imho, that would be the only
stumbling block.
> Accessible api: You mention it as if it was laziness or incapacity that have
> stopped the povteam from making a povray api. No, that's not the reason and you
> should know it. Read the povray licence and the several articles about the
> issue to see why there isn't a povray api.
No offense, but this is one aspect of the PovRay license I do not like.
But, I can't blame the PovTeam for protecting there interests.
> "Real" radiosity: This again. What the h*** is with this "real" radiosity?
> There's no such a thing as "real" radiosity. All the algorithms for calculating
> diffuse interreflection of light are only approximations, as any rendering
> technique is.
Again, this was poor wording on my part. I'm certain you know more
about radiosity than I do, and I'm not being sarcastic. However, is the
PovRay radiosity view-independant? Is it fast? And, I personally think
that tesselation might be the answer (it could at least be an option for
the user, but I suppose 2 separate radiosity algorithms would be messy).
> So these are pretty bad examples. Sorry.
It's not your fault;-)
>> PovRay *needs* an accessible api
> No, it doesn't. Why it should?
Why should we be limited to using PovScript? What if I want to use a
more powerful scripting lang, such as Python, or even something
proprietary? With no api, I would have to write a translator, and
having to parse a scene twice would really slow things down (for complex
scenes). Also, an api would be cleaner & faster for 3rd party
front-ends/modellers.
> : Every 2 or
> : 3 weeks, the PovTeam could report on the progress of the next release
> : (is this too much to ask?).
>
> They have a good reason to not to do this. They have done it in the past
> and got problems with it.
What problems (this must have been before I entered the PovRay scene).
I'm sure these problems could be solved.
Hookflash
Post a reply to this message
|
![](/i/fill.gif) |