POV-Ray : Newsgroups : povray.general : PovRay, Lightflow, & the PovTeam : Re: PovRay, Lightflow, & the PovTeam Server Time
9 Aug 2024 23:26:49 EDT (-0400)
  Re: PovRay, Lightflow, & the PovTeam  
From: Warp
Date: 6 Jul 2000 14:19:32
Message: <3964cdb4@news.povray.org>
Chris Huff <chr### [at] maccom> wrote:
: Tesselation...some objects would render faster if tesselated, and you 
: could use the tesselated version as a preview. Also, a low-res 
: tesselated version of an object might be useful as a bounding shape for 
: some objects.

  But the tesselation process would eat at least some of that gained time.
Tesselation is not free.
  How can you be sure that a tesselated version of a (complicated) object
completely contains the original object?

: Infinite objects are more of a problem...a plane could be two triangles 
: with the vertices at the largest distance POV can handle

  Bad idea. Try to translate that by y*0.01 :)

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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