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You might start with some of the basic stuff designed for still and video
work. Although 3D has more flexibility in this regard, this will give you a
good start.
One basic model is a 3-point lighting system with a key light above and to
one side of the camera, a fill light (about half as strong) placed on the
opposite side of the camera, and a back light (1/2 to 1/3 as strong) placed
behind the objects in your scene as shown below.
BL=Back Light
O=Object(s)
KL=Key Light
C=Camera
FL=Fill Light
BL
O
KL C FL
That's pretty basic, but it should help you get started.
Mark James Lewin wrote:
> Does anybody know of any tutorials or general rules concerning effective
> scene lighting? I seem to have no skill in this regard, and cannot find
> anything that will give me pointers in the right direction. Can anybody
> suggest something along these lines?
>
> MJL
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