|
![](/i/fill.gif) |
Thorsten Froehlich wrote:
>
> In article <39625EB9.C0531809@gmx.de> , Stefan Moch <st_### [at] gmx de> wro
te:
>
> > i think it is better to have _BOTH_ solutions: scene description
> > language and api. the api is useful to work with other programs. on
> > unix-systems you can use pipes, you do not need to save the (maybe
> > huge??) scene you can simply put the pov-file from standardoutput of
> > your program to the standardinput of povray.
>
> I think this is already possible with the Unix version of POV-Ray.
Yes, of course.
But it is not possible on other operating systems, and (believe me or
not) I know a lot of people with a non-unix os. And even on unix the api
may sometimes be the better way then piping the pov-file.
The api has also another advantage (an advantage for the
pov-developers!). You can make pov more modular. The programmers who
write the scene-file parser use everytime the same api and the
programmers who work on the renderer can add new rendering techniques,
etc.. In the scene-file parser only a few things need to be changed (to
find out wich rendering technique the user want and tell it the
renderer).
cu Stefan
--
"All my friends and I are crazy. That's the only thing that keeps us
sane."
Post a reply to this message
|
![](/i/fill.gif) |