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"Josh English" <eng### [at] spiritonecom> wrote in message
news:396116CE.8BBA20D7@spiritone.com...
> The big challenge I have when voting (which I can't do this round, but I
ran
> into it when I could) is that I have no idea how challenging a piece was
to do
> in Bryce (I still have 1.0 around and I rarely use it) or Terragan or
basically
> anything non-POV. I can look at a scene that seems that POV is a tough
challenge
> to get to work, but antoher program might do this in a pinch.
>
> Does anyone else have this dilemma when voting?
>
Yep, and I've even raised it in the ng before. There are two ways to deal
with it - either give everyone the same vote for "technical" or (Gilles's
advice) take a look at a few gallery sites using the program your in the
dark about.
IMHO, in general things are as hard as they look, particularily complex
modelling and good textures.
I wouldn't worry too much - "technical" is the least subjective of the
catagories and consequently the one most prone to errors. Accept it.
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