Mick Hazelgrove wrote:
>
> Is there a way of finding the highest parts of a hf. I don't just want
> everything above a certain height but the top of every bump.
A basic method in MegaPOV would be to get a grid of height values (using trace)
and start comparing: if a point is higher than all 8 points around it (or 5
points at the edges, or 3 points in the corner) it is the top of a bump.
Of course it's a bit more complicated if you want more control, e.g. only
consider convexities above a certain scale as "bumps".
--
Margus Ramst
Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg
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