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Patrick Dugan wrote:
>
> The method left a hollow cone stuck in the HF. No hole just stuck in there.
> I think I will have to give up. It sounded like an easy idea and a good
> effect, but seems to difficult to implement. Thanks for the assistance
> though!
I tried this and it worked fine -
Use this section to create the tests.tga image
/*
camera{location<0,0,-10> look_at 0 orthographic}
light_source{<0,0,-100> rgb 1}
plane{z,0 pigment{rgb 1}normal{bumps 1}}
*/
This is the cone creating a big cone shaped divot in the surface of
the HF object
camera{location<0,2,-2> look_at 0}
light_source{<0,10,-10> rgb 1}
#declare HF =
difference {
height_field {tga "tests.tga" smooth translate -.5 }
cone{<0,-1,0>,0,<0,1,0>,.5 open }
}
object {HF pigment{rgb 1}}
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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