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I have been trying to model a hollow glass sphere (cut in half via a clipped
plane) Whenever I place the glass object over some steel stuff
(polished_chrome) the part under the glass becomes pretty dark compared to
the same stuff outside the glass. I know that some light will be reduced
but is there any way to let the light come through 99% or so? I can
increase the ambient level of the steel under the glass but then it starts
to look "plasticky." I would like to retain the "reflectivity" of the glass
just allow enough light back through so I don't have to mess with the steel
ambient level.
Here is the object code:
#declare Dome =
difference {
sphere { <0,0,0> 2.35}
sphere { <0,0,0> 2.25}
texture {pigment { rgbf <1,1,1,1>}}
interior {ior 1.0 }
finish{
reflection 0.1
diffuse 0.1
specular 0.1
phong 0.15
}
scale <1,1,0.25>
clipped_by{plane{z,0}}
}
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