>Any idea? Please...
With the persistence option in MegaPOV you must remember that the whole file
is reparsed for each frame so you must use something like the following.
This will ensure that once the mesh has been parsed once it will never be
parsed again.
camera{...}
light_source{...}
#ifndef (mymeshparsed)
mesh{
...
..
.
label TheMesh
}
#declare mymeshparsed = 1;//doesn't matter what the value is but you can't
do just #declare mymeshparsed
#end
Hope I've been of some help
--
Bye
Pabs
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