POV-Ray : Newsgroups : povray.general : cracked texture : Re: cracked texture Server Time
9 Aug 2024 15:22:39 EDT (-0400)
  Re: cracked texture  
From: Warp
Date: 24 Jun 2000 10:24:33
Message: <3954c4a1@news.povray.org>
Darcy Johnston <djo### [at] inamecomnospam> wrote:
: Does anyone know of a way to create a cracked texture. Not a lot of cracks,
: just one or two that stem from the same original. I'm trying to create a
: headstone, and will need to add some cracks and some chipping. I figured I
: could do the chipping with height fields or something like that, but I'm not
: sure what might be the best way to handle the cracks.

  I think that the crackle pattern is made specifically for this purpose.
  The crackle in the official povray might be enough, but this pattern has
lots of new control keywords in MegaPov. Perhaps you should try it.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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