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Francois Dispot <woz### [at] club-internet fr> wrote:
: Wouldn't this increase rendering speed?
I really don't know. Isosurface functions are surprisingly fast and you
get the advantage of an almost infinitely accurate result. On the other hand
they might not be optimized for media and perhaps too many values are
calculated when less could be enough... Who knows.
The only way of knowing would be trying. Perhaps I'll do it some day.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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