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Chris Huff wrote:
>
> Perhaps you should try something like:
>
> #declare Block =
> mesh {
> triangle{<0.0,0.0,0.0>,<0.0,0.0,1.0>,<1.0,0.0,1.0>}
> triangle{<0.0,0.0,0.0>,<1.0,0.0,0.0>,<1.0,0.0,1.0>}
> }
>
> object {Block}
> object {Block}
> object {Block}
> ...
Of course that's what I did with all objects, sorry I did not write it
in that point.
>
> This allows POV to use the same mesh data in separate objects. It may
> not cause much of an efficiency increase here, but in meshes with more
> triangles it can make a big difference.
>
AFAIK with large meshes, mesh { triangle... } will also be much better
than union { triangle...}
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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