|
|
"Tim Gosnell" <gos### [at] lanlgov> wrote in message
news:3949198D.61B344B5@lanl.gov...
| Nevermind!
|
| That's what objects at infinity do!
I was about to post the same answer.
To see it right with non-infinite objects try this:
// BEGIN
camera {
location <0, 1, -5>
look_at <0, 1, 0>
}
box {-1,1
pigment { rgbf 1 }
finish {ambient 0 diffuse 0 reflection .1 specular 1 roughness .001}
interior{ior 1.5}
scale <1,1,.5> rotate x*30 translate 1*y
}
box {-1,1 scale <20,.01,20>
pigment{ checker color rgb 1 color rgb<0,0,1>}
finish {ambient .5}
}
plane { y,500
pigment {color rgb<0,1,1>}
finish {ambient .5}
}
light_source { <0, 2, 3> , 1}
sphere {<-5,1,10>,1 pigment {rgb<0,1,0>}}
sphere {<0,1,10>,1 pigment {rgb<1,1,0>}}
sphere {<5,1,10>,1 pigment {rgb<1,0,0>}}
// END
Post a reply to this message
|
|