POV-Ray : Newsgroups : povray.general : POV-Ray Push-Ball : Re: POV-Ray Push-Ball Server Time
9 Aug 2024 17:16:01 EDT (-0400)
  Re: POV-Ray Push-Ball  
From: Rune
Date: 8 Jun 2000 11:31:03
Message: <393fbc37@news.povray.org>
"Philippe Debar" wrote:
> I like the concept very much... and the resulting ani also.

Thanks!

> Things I would do:
> * stop the rotating camera, it makes me sea-sick

Hehe, OK!

> * give the robots a little more details: a more appealing texture

That is my intention. I'll see what I can do.

> (a face?), a front and a back. I also thought of adding three
> little spheres "wheels", small enough not to get in the way (the
> main sphere still on the ground).

Hmm, there would be a problem of finding out which way the bots are facing.
One way would be to let them face the direction in which they are moving,
but when they bump into each other the direction of movement reverses, so it
wouldn't always work so well. I'll see if I can find a solution...

> * maybe the goals could be smaller (pi/2 instead of pi each)

When there's four players the goals are each pi/2... :-)
No, seriously, I will consider your suggestion.

> * make the scoring robot "jump" when he wins (instead of standby mode)

Hmm, right now Y axis movements are not supported.
It should be the bot programmer's job anyway, I think.

> * a difficult and maybe uninteresting one : make the arena a
> bowl (so the ball returns to the center by itself)

Uh, the bots are weak. I'm not sure they would be able to ever finish a game
if the ball were attracted to the center all the time...

> * a cheering robot crowd?

If you render the final animation, fine with me!
My own computer is soo slow...

Greetings,

Rune

---
Updated April 25: http://rsj.mobilixnet.dk
Containing 3D images, stereograms, tutorials,
The POV Desktop Theme, 350+ raytracing jokes,
miscellaneous other things, and a lot of fun!


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.