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Hate to think it could really be one but I can't remedy away a strange
boundary along the contact of a isosurface (islands) and regular box (water).
Images, as well as some description, can be seen at p.b.i. subject:
isosurfaced islands and shoreline problem.
I can only hope I'm wrong about it being a true big and instead turn out to be
something curable through isosurface settings.
To sum it up, an isosurface (having noise3d() if that could be partly to
blame) which is embedded into a box with a filtered pigment shows a boundary
line along the intersection of the two objects.
Oh, and in WinMegaPov 0.5a. Almost forgot to mention that.
Bob
--
omniVerse http://users.aol.com/persistenceofv/all.htm
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