|
![](/i/fill.gif) |
Thank you, Ron. My sentiments exactly. He just guessed at how it might work,
and he got it to do so, but not in the most efficient, realistic fashion.
The work by Provot (IIRC) proves the flaws of that older system, and shows
that the new system is not only more realistic, it is faster and simpler to
process. Besides, Provot also explains how do to collision detection with it
and a bunch of other stuff.
Post a reply to this message
|
![](/i/fill.gif) |