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ARGH! I don't beleive that I missed this one, as well. The cross product
definition is the most inclusive. I should have seen that. We just covered it
in calculus
Josh
Ron Parker wrote:
> On 5 Jun 2000 06:01:51 -0400, Warp wrote:
> > About a recent post in p.general:
> >
> > When is a triangle degenerate?
> > I think that one case is when two of the vertices or all the three are
> >actually the same point. In this case it would be just an infinitely thin
> >line or point.
>
> Or when they fall in a line, such as x, 2*x, 3*x. The actual condition is
> "when the cross product of P1-P2 and P3-P2 is zero." Note that this is not
> the usual "within epsilon of zero" condition; it must actually be zero.
>
> > I faintly remember that povray also considers denerate a smooth triangle
> >with the vertex normals pointing to different sides of the triangle. Is
> >this so?
>
> The comment in triangle.c says
>
> /* Degenerate if smooth normals are more than 90 from actual normal
> or its inverse. */
>
> where the actual normal is the aforementioned cross product after
> normalization. The actual test, however, makes more sense: it requires
> that the signs of the dot products of the corner normals with the actual
> normal must either be all positive or all negative. In short, what you
> said, with the additional requirement that corner normals in the plane
> of the triangle are also degenerate.
>
> This calculation, too, ignores epsilon.
>
> --
> Ron Parker http://www2.fwi.com/~parkerr/traces.html
> My opinions. Mine. Not anyone else's.
--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."
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