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Warp wrote:
> : Does Povray remove the degenerate triangles by itself, or are the triangles
> : actually allocated as objects in the scene?
>
> I think it ignores them (just warning about them).
Actually in a union of triangles it does not remove them. If you
change the union to a mesh then it will remove them for you and
you will also avoid the degenerate triangle warnings.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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