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You could use Margus's method but it would result in a uniform laser. To
make it more realistic try using a turbulated density such as:
cylinder{
<0,0,0>,<0,0,1>,0.5 //create a cylinder of .5 units along the z axis
pigment{
color rgbt <1,1,1,1>
}
media{
samples 20,20 // might want to increase these
emission <1,0,0> //emit a red laser
density{
gradient z
turbulence 0.5
}
}
}
The above is pretty basic but with a little (or a lot of) tweaking can end
up pretty spectacular
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