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Mark Wagner wrote:
> You could try a physically realistic model, by making the ocean look good
> from ground level, then doing extreme antialiasing for shots from higher up.
> It might take a little while to render, though....
>
> Mark
I am hoping to animate this at a later stage and with extreme AA, it may
be very
time consuming, but it is worth a try, you never know, there may even be
a work
around.
Thank you Alex.
BTW Bob, your trace function for cameras over HF's was just what I was
looking for. I have had a animation on the backburner for a while now,
because of a lack of knowledge or just plain laziness.
Thanks Alex.
--
,-._|\ Alex McMurray
/ Oz \ ale### [at] melbpc org au Melbourne PC User Group.
\_,--.x/ Melton. Vic. 3337 Australia
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