POV-Ray : Newsgroups : povray.general : large scale water world : Re: large scale water world Server Time
9 Aug 2024 19:34:17 EDT (-0400)
  Re: large scale water world  
From: Alex McMurray
Date: 26 May 2000 15:57:31
Message: <392E1E79.727FB320@melbpc.org.au>
Margus Ramst wrote:

> Perhaps you could do a LOD (level of detail) shift as you go through the cloud
> layer and the ground is briefly obscured. That's supposing a) you can keep the
> two detail levels looking similar and b) you are planning a cloud layer.
>
> Generally, what looks good at ground level _could_ be made to look good from
> space, since that's how it works in nature :)
>
> --
> Margus Ramst
>

Hmmm, the suggestions by both you and Serge may be just what I am
looking for,
along with Bobs.  My son who is a little better at this kind of thing
than I am,
offered to help.  For me it will be a bit of a learning curve as I have
only done
LOD shifts with objects and not textures, but it should not be all that
much
different.

    Maybe I should be nature to do it for me!!  ;)

--
  ,-._|\  Alex McMurray
 /  Oz  \ ale### [at] melbpcorgau               Melbourne PC User Group.
 \_,--.x/ Melton. Vic.  3337                   Australia
       v


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