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Margus Ramst wrote:
> Perhaps you could do a LOD (level of detail) shift as you go through the cloud
> layer and the ground is briefly obscured. That's supposing a) you can keep the
> two detail levels looking similar and b) you are planning a cloud layer.
>
> Generally, what looks good at ground level _could_ be made to look good from
> space, since that's how it works in nature :)
>
> --
> Margus Ramst
>
Hmmm, the suggestions by both you and Serge may be just what I am
looking for,
along with Bobs. My son who is a little better at this kind of thing
than I am,
offered to help. For me it will be a bit of a learning curve as I have
only done
LOD shifts with objects and not textures, but it should not be all that
much
different.
Maybe I should be nature to do it for me!! ;)
--
,-._|\ Alex McMurray
/ Oz \ ale### [at] melbpc org au Melbourne PC User Group.
\_,--.x/ Melton. Vic. 3337 Australia
v
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