POV-Ray : Newsgroups : povray.general : large scale water world : Re: large scale water world Server Time
9 Aug 2024 19:38:18 EDT (-0400)
  Re: large scale water world  
From: Margus Ramst
Date: 25 May 2000 08:23:01
Message: <392D0D4F.272C3FBD@peak.edu.ee>
Alex McMurray wrote:
> 
> Thanks Bob, That was something I never thought of. I have had success using
> camera distance values for other scenes, if I can find time to sit at the
> confuser for a while, I will give it a go.
> I was hoping to be able to animate a lift off from "ground" level up to an
> orbiting platform, but I may not be able to if I use texture shifting.
> 

Perhaps you could do a LOD (level of detail) shift as you go through the cloud
layer and the ground is briefly obscured. That's supposing a) you can keep the
two detail levels looking similar and b) you are planning a cloud layer.

Generally, what looks good at ground level _could_ be made to look good from
space, since that's how it works in nature :)

-- 
Margus Ramst

Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg


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