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Bob Hughes wrote:
> That will possibly entail doing texture shifting with distance. In other
> words, adding the
> camera distance value into textures in order to change them in a
> predictable way. And that might or might not be feasible.
>
> Bob
>
Thanks Bob, That was something I never thought of. I have had success using
camera distance values for other scenes, if I can find time to sit at the
confuser for a while, I will give it a go.
I was hoping to be able to animate a lift off from "ground" level up to an
orbiting platform, but I may not be able to if I use texture shifting.
--
,-._|\ Alex McMurray
/ Oz \ ale### [at] melbpc org au Melbourne PC User Group.
\_,--.x/ P.O. Box 215 Melton. Vic. 3337 Australia
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