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kane wrote:
>
> It was an .obj file converted to .3ds then to pov, in which it was a
> union of smooth triangles. I later converted the .obj again to get it into
> mesh. So far this hasn't help but thanks for the advice, I try an work with
> it some more at a later date when I have more time to fool with it. Thanks.
>
Try this link:
http://www.stmuc.com/thbaier/tools.html
Check out 3Dto3D version 4. AFAIK it supports MegaPov's mesh2 format, which can
store uv information, and should therefore work better with uv mapping than
plain mesh.
--
Margus Ramst
Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg
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