Peter Popov wrote:
> No, not at all. It's related to bounding. Are you using manual
> bounding? Is automatic counding on? Most importantly, is union
> splitting on? How about removing user bounds (if any)? Are vista and
> light buffers on?
I have made the experience once in the exact same setup.
I realised that you have to "help" POV-Ray a little bit
with the bounding (I made the bricks in a nested loop
and then decided to manually bound every "line" of the
wall and then the whole wall). After that it was as
fast as w/o CSG.
Markus
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