POV-Ray : Newsgroups : povray.animations : Flickering Blob Problem : Re: Flickering Blob Problem Server Time
28 Jul 2024 12:26:26 EDT (-0400)
  Re: Flickering Blob Problem  
From: Bob Hughes
Date: 20 May 2000 03:49:37
Message: <39264391@news.povray.org>
You are also moving the components through the applied textures instead of
having the textures applied first which might be causing some problem but
possibly not.  Depends on the texture.

Bob

"Ken" <tyl### [at] pacbellnet> wrote in message
news:39260C68.A1500588@pacbell.net...
|
|
| mad### [at] netscapenet wrote:
| >
| > I am having some problems with a blob used in a POV 3.1 animation.
| > The blob consists of two spheres which are translated from <0,0,0> to
| > <-.25,0,0> and <+.25,0,0> during the animation.  However, when the
| > components first begin to separate, some flickering occurs around
| > their outer edges.  As they are separating, the flickering stops on
| > the outer edges, but the middle-section where the two components are
| > connected begins to flicker.  I would appreciate some advice -- I have
| > precisely no idea what is going on.  The file which I am using is below:
|
| I don't have time to troubleshoot this for you but you might try using
| the "strum" keyword in your blob statement. It might help solve this
| problem for you though it will likely take longer to render.
|
|
| This is a typical usage of the sturmian root solver which gives greater
| mathematical accuracy when calculating the blob object -
|
| blob {
|     threshold .65
|     sphere { <.5,0,0>, .8, 1 }
|     sphere { <-.5,0,0>,.8, 1 }
|     sturm
|   }
|
|
| --
| Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
| http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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