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I made a scene of a stone wall. The stones were created as individual
objects (a couple hundred of 'em), and the scene rendered properly in about
30 minutes at 1024x768 resolution. I decided to make a single "BrickWall"
object (using a macro) that was a union of all the individual stones, and
suddenly it took almost NINE HOURS to render the same scene, although it
looked the same! Did I do something wrong? Is there a solution to this
problem? I would like to keep the union so that I can easily manipulate
multiple stone walls in my scene.
Regards,
Dave
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