POV-Ray : Newsgroups : povray.general : Texturing sPatch models : Re: Texturing sPatch models Server Time
9 Aug 2024 19:36:10 EDT (-0400)
  Re: Texturing sPatch models  
From: Fabian BRAU
Date: 18 May 2000 04:47:15
Message: <3923AE04.9CB1F1D3@umh.ac.be>
Actually,

there is no possibility to uv_map correctly Mesh unless you use 
some non-free software, because crossraod or 3dwin don't keep uv info!
I don't know any good way to use uv_mapping with bicibic patch
or with mesh!! If someone know a good procedure, I am interested.
Actually uv_mapping are only interesting for cube or things like that
(perhaps you can get good result with sor, i need to check).

Fabian.


> 
> Warp wrote:
> 
> >   Export to a mesh and use the uvmapper:
> > http://home.pb.net/~stevecox/uvmapper.htm
> >
> 
> ...then save the model as *.obj, convert to *.3ds, then to the mesh2 format
> (using Thomas Baier's 3DS2POV). If you use 3DWin to make the obj to 3ds
> conversion, I've noticed that it removes the uv info when the model didn't
> have this info when first created (like in DXF models made with sPatch). I've
> not fully investigated this problem, so I don't know what's happening, but be
> sure that the uv info is kept in the final pov mesh.
> G.


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