|
|
I changed location to < 0 , 0.000000001 , -10 > and it worked fine.
Should it still be reported as a bug, as it only happens with a rotation
about y ?
Regards,
Peter H.
> This might be the problem:
> camera {...
> location <0.0, 0, -10>
> ...
> look_at <0.0, 0.0, 0.0>
> ...
> }
>
> I seem to remember there being precision problems with cameras pointed
> along an axis...I could be wrong though. Anyway, try moving the camera
> slightly.
Post a reply to this message
|
|