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Chris Huff wrote:
> This might be the problem:
> camera {...
> location <0.0, 0, -10>
> ...
> look_at <0.0, 0.0, 0.0>
> ...
> }
>
> I seem to remember there being precision problems with cameras pointed
> along an axis...I could be wrong though. Anyway, try moving the camera
> slightly.
There are no problems with the example above. This will usualy cause
Pov to freak out though -
camera {
location <0,0,0>
look_at <0,-1,0>
}
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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