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"Pabs" <pab### [at] hotmail com> wrote in message
news:391F661A.190894C5@hotmail.com...
>
> If you want to render those functions you might try the parametric
surfaces
> available in MegaPOV
> -something like
> parametric{
> function u , v, u^2+ v^2
> 0 , 1
> -1,1
> }
>
Sounds good and thanks for the help everyone - I was playing with using
formulas to generate the y value for a bicubic_patch -
for example
#macro ReturnY(nNum, rNum)
#local nTemp1 = (nNum/200)+1;
#local rTemp1 = (rNum/200)+0;
#local loopCount = 0;
#while (loopCount < 5)
#local nTemp2 = 2*(nTemp1 * rTemp1);
#local rTemp2 = (rTemp1 * rTemp1) - (nTemp1 * nTemp1);
#if (rTemp2 > 1)
#local rTemp2 = rTemp2 - 0.5;
#end
#local nTemp1 = nTemp2;
#local rTemp1 = rTemp2;
#local loopCount = loopCount + 1;
#end
#declare yResult = rTemp1 * 10; // this is the final result
#end
#macro MakePatch(xOffset, zOffset, wavePigment)
object {
bicubic_patch { type 1 flatness 0.01 u_steps 3 v_steps 3,
#local zPos = 0;
#while (zPos < 4)
#local xPos=0;
#while (xPos<4)
ReturnY(zPos+zOffset, xPos+xOffset)
// #debug concat("Y Value is:",str(yResult,5,25),"\n")
<xPos+xOffset, yResult, zPos+zOffset>
#local xPos = xPos + 1;
#end
#local zPos = zPos + 1;
#end
pigment{wavePigment}
finish{ambient 0.5}
}
}
#end
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