POV-Ray : Newsgroups : povray.newusers : Clipped_by with blobs and cylinders, what am I doing wrong? : Re: Clipped_by with blobs and cylinders, what am I doing wrong? Server Time
5 Nov 2024 07:20:12 EST (-0500)
  Re: Clipped_by with blobs and cylinders, what am I doing wrong?  
From: Margus Ramst
Date: 9 May 2000 20:05:54
Message: <39189A11.E3B84220@peak.edu.ee>
Steve wrote:
> 
> It'd make life a lot easier if the object being differenced didn't lose it's
> texture,

It does not. But surface that is left at the cut is the surface of the cutting
object, and has the texture of that object.
POV cannot give the cut surface the texture of the object you're cutting,
because in many cases it is impossible to determine what that texture should be.
Consider a CSG merge of two spheres, one red and one green. If you now cut this
object, what colour should the cut surface be?
Generally, it makes sense to leave the component objects untextured and apply
the texture to the whole CSG construct.

-- 
Margus Ramst

Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg


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