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Steve wrote:
>
> Hi Povers
>
> I've got a blob of cylinders (textured), and when I clip either in a seperate
> object or inside the blob I get what I'd expect to get if the blob were
> hollow which it isn't, I also get this on a seperate object that's unioned
> with the blob eg:
>
I don't see a problem here, it works just as I would expect it to.
Making an object 'hollow' has no effect on clipping or CSG, only fog and media.
Clipping always leaves a hole in the object, if that's what you mean. If you
want a surface along the cut, you need to use CSG (intersection or difference) -
just as in the older versions.
--
Margus Ramst
Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg
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