POV-Ray : Newsgroups : povray.general : mesh2 in csg : Re: mesh2 in csg Server Time
9 Aug 2024 21:11:31 EDT (-0400)
  Re: mesh2 in csg  
From: ryan constantine
Date: 8 May 2000 12:26:14
Message: <3916EB5D.569BBED1@yahoo.com>
thanks for your help.  i'm an idiot.  i've read the docs so many times
that i don't see everything that's there, if you know what i mean.  i
didn't realize that a solid mesh is actually an object.  i had focused
on the 'mesh can be used in csg' part only. so now that the mesh is a
solid object, it looks great!  now if i can just figure out all of the
export settings for 3dwin.  i made the mesh using spatch and exporting
as dxf.  then in 3ds i made sure the normals were all facing out of the
object, but didn't change anything else (i want this to be as much a pov
only model as i can).  in 3ds, my compound curves are perfectly smooth. 
when i export as a 3ds and then use 3dwin to convert to moray, i can't
seem to get the same level of smoothness.  likewise with 3ds2pov which i
believe you helped develop.  any tips for getting a mesh or mesh2
(depending i guess on which converter i use) to look exactly like the
3ds file?  thanks again.

Nathan Kopp wrote:
> 
> First, try using a different inside_vector (try a few).  If that doesn't
> solve the problem, a pic would help.
> 
> -Nathan
> 
> ryan constantine <rco### [at] yahoocom> wrote...
> > one problem.  hopefully there is a solution.  the mesh came out solid
> > just perfect, but there are artifacts of the cube i cut the mesh out of
> > under my object.  does this indicate holes in my mesh?  i can't see
> > any.  or does it mean that i have some normals flipped around?  the
> > artifacts are what's left if you take an inverse shadow projected
> > directly below the object onto a plane.  if you need a pic, i can post
> > one in the images group.  thanks again.


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