POV-Ray : Newsgroups : moray.binaries : exploring betavia, question about image map : Re: exploring betavia, question about image map Server Time
28 Jun 2024 23:50:08 EDT (-0400)
  Re: exploring betavia, question about image map  
From: Voss
Date: 8 May 2000 10:36:42
Message: <3916D000.4A03D323@netway.at>
Dear Jan ....

first of all thanks for your quick reply ...
maybe you are able to post or mail me the url where
i can get the uv-patch for moray --- I searched the hole
stmuc site and on altavista with all searchcriteria you
gave me... assuming that you where talking about
nathan koop ....
a little hint would be nice :-))

thanks in advance




Jan Walzer wrote:

> Voss <vos### [at] netwayat> schrieb in im Newsbeitrag:
> 3915C628.36345E4D@netway.at...
> > Hello arround,
> >
> > in the folowing picture i trie'd to create a realistic looking flag.
> > Right now i tried this by using a bezier patch with a manual created
> > image map.
> > (gif image, planar, normalized distance, once are the parameters)
> >
> > in fact it won't produce a  very  realistic looking flag ....
> > i tried to folf the bezier patch arround but it hasn't have much
> > effect on the attatched gif......
> > I hope anyone in here will have a good idea for me ....
>
> Isn't this the reason why Nathan wrote the uv-patch ???
> AFAIK: if you use uv-mapping the Texture will follow the transformation
 of
> the surface ..
>
> This is how I understand it ... If I'm wrong, please correct me ...
>
> --
>
>  ,',    Jan Walzer      \V/  http://wa.lzer.net     ,',
> ',','   student of      >|<  mailto:jan### [at] lzernet ',','
>   '   ComputerScience   /A\  +49-177-7403863         '


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