|
![](/i/fill.gif) |
one problem. hopefully there is a solution. the mesh came out solid
just perfect, but there are artifacts of the cube i cut the mesh out of
under my object. does this indicate holes in my mesh? i can't see
any. or does it mean that i have some normals flipped around? the
artifacts are what's left if you take an inverse shadow projected
directly below the object onto a plane. if you need a pic, i can post
one in the images group. thanks again.
Nathan Kopp wrote:
>
> Try adding something like this to your mesh object:
> inside_vector <0, 0, 1>
>
> In MegaPov, this will instruct MegaPov to treat this as a solid mesh. Be
> aware that the algorithm that computes mesh insidedness is flawed, but it
> does work most of the time. Read the docs (section 5.3) for more
> information.
>
> -Nathan
>
> ryan constantine <rco### [at] yahoo com> wrote...
> > what i want to do is intersect a mesh2 object with a box (hoping it will
> > make a solid). is it possible? i'm using megapov 0.4, but i still get
> > an error telling me "patch objects not allowed in intersection". it
> > does look right, but when i cut a piece out to see if it is solid, a
> > hole in the surface is cut, and the inside is the color of the
> > background. does that mean that only the outer surface of a mesh2
> > object is visible? TIA
Post a reply to this message
|
![](/i/fill.gif) |