POV-Ray : Newsgroups : povray.general : mesh2 in csg : Re: mesh2 in csg Server Time
9 Aug 2024 21:11:08 EDT (-0400)
  Re: mesh2 in csg  
From: ryan constantine
Date: 7 May 2000 16:03:00
Message: <3915CCA3.6E85D2C7@yahoo.com>
perfect!  thanks!

Nathan Kopp wrote:
> 
> Try adding something like this to your mesh object:
> inside_vector <0, 0, 1>
> 
> In MegaPov, this will instruct MegaPov to treat this as a solid mesh.  Be
> aware that the algorithm that computes mesh insidedness is flawed, but it
> does work most of the time.  Read the docs (section 5.3) for more
> information.
> 
> -Nathan
> 
> ryan constantine <rco### [at] yahoocom> wrote...
> > what i want to do is intersect a mesh2 object with a box (hoping it will
> > make a solid).  is it possible?  i'm using megapov 0.4, but i still get
> > an error telling me "patch objects not allowed in intersection".  it
> > does look right, but when i cut a piece out to see if it is solid, a
> > hole in the surface is cut, and the inside is the color of the
> > background.  does that mean that only the outer surface of a mesh2
> > object is visible?  TIA


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