POV-Ray : Newsgroups : povray.advanced-users : Height field bug? : Re: Height field bug? Server Time
2 Nov 2024 05:20:01 EDT (-0400)
  Re: Height field bug?  
From: Chris Colefax
Date: 2 May 2000 19:23:40
Message: <390f637c@news.povray.org>
I wrote:
>But aren't the smooth height field and the bicubic patch essentially the
>same?  i.e. they are both internally subdivided into meshes of smooth
>triangles.  This means that, in official POV at least, they both use double
>illumination, which is why you get the translucent effect.

to which Peter Popov <pet### [at] usanet> replied:
> I know, it's just that I don't recall anyone reporting double
> illumination troubles with a height field. Internally the only
> difference between a hf and a bicubic patch is the bounding scheme of
> the hf, but afaik it's not related to illumination at all.

A very quick test (solid colour height map, height field translated to fill
camera view, zero ambient, light source behind height field) reveals that
smooth height fields are indeed doubly illuminated.  I guess in the most
common usages of height fields this isn't ever an issue, as the camera only
sees the "top" surface of the field, lit as expected.


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