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"Bill DeWitt" wrote:
> "Rune" wrote :
> > Sorry, but what you think is close
> > enough, I think is not close at all.
>
> Well what I meant is close enough to
> show that it could be done.
If some people think it is easier to do with another program, then why would
you force them to use POV-Ray?
> In 5 min., by hand with only a switching
> of screens as a guide, and it is close
> enough that most people would have
> recognized it. But if it had been done in
> a spline in the first place, it would be
> -exactly- as hard to duplicate in a spline.
> That is, not very hard.
POV-Ray is text-based, and it is not real-time. Therefore it may not be so
easy to duplicate a spline precisely in POV-Ray. I know that I had problems.
> But personally, I think that some of the
> ones I made that were less of an exact
> match were in some regards a better
> looking symbol. I suppose that even if I
> made a "better" one you would say that
> since I didn't do that particular one,
> POVRay just can't do as good a job.
Then you didn't read what I wrote:
> POV-Ray *can* make some good logos, but
> there's also some good logos it *can't*
> make. We shouldn't discard any good logos.
Also remember that I make all my logos in POV-Ray. It's not my own interest
I'm trying to protect.
> I think you have a fixed Idea and don't want to see anything else.
Hey now! *I* think we should accept logos no matter which program they are
made with, but *you* think we should accept logos made with POV-Ray only!
Judging from that I would say that *you* are the one who have a fixed idea!
But let's not make this something personal.
Greetings,
Rune
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Updated April 25: http://rsj.mobilixnet.dk
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