POV-Ray : Newsgroups : povray.general : POVLOGO : Re: POVLOGO Server Time
9 Aug 2024 21:18:59 EDT (-0400)
  Re: POVLOGO  
From: Bill DeWitt
Date: 1 May 2000 13:29:27
Message: <390dbef7$1@news.povray.org>
"Rune" <run### [at] inamecom> wrote :
>
> If the logo had to be made in POV-Ray it would be limiting.
>

    Well, the thing is that POV has a reputation of being a text driven,
platform independent program. If the logo was an image, to insert it in a
scene, you would need the image. With a coded object as a logo, one could
conceivably send the information needed by carrier pigeon or over the gossip
fence or written on a cafe napkin. IOW, text only.

    As an object, it can be easily #included in any scene or completely
rewritten into any form of intricacy for any use. Still, if a flat b/w image
is needed, it can be made.

    True, there are some things that can be done more easily in a paint
program than in POV-Ray, but who cares? The images I have seen so far would
be -extremely- easy to make in POV-Ray, but they weren't (in some cases).
Isn't that sort of like the carpenter buying a brick house? How can you
believe him when he tells you that a wood house is the best choice? Or if a
Chiropractor went to a M.D. for his back pain...

    As for the "walking into a professional art studio" thing... posh. You
couldn't talk them into doing -any- work with POV, or if you could, they
might soon want to do -everything- with it like I often do... But even so,
again, who cares? We are not them. We don't have to do the same thing they
do to be professional. If we did we would be just another artist.


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