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At first, I thought that a POV logo has definitely to be made with POV.
But as a logo is either a 2D or a 3D image, it would be too limiting.
It would be an impossible task to show all the possibilities of POV in a single
LOGO.
In the 2D image case, it would be too limiting to use only POV.
POV is a great renderer, but how many of us only use it to create a scene.
Personnaly I use several tools to build a complete object ( let alone a complete
scene)
Now that I think of it, may be that I should post this in the general NG
> "Bill DeWitt" wrote:
> > In my humble opinion, the pov logo should
> > be submitted as a short piece of code,
> > perhaps a macro, that allows the user to
> > texture, scale and position the object in
> > the way that best suits them.
>
> Hmm, I disagree.
>
> If the logo had to be made in POV-Ray it would be limiting.
>
> As vaihtoehto put it:
>
> "why logos(!) should have been created with povray? i recommend that you
> march in any professional art studio and say that their artists have to use
> a ray-tracing software for creating black and white sketches. i bet you will
> be laughed out."
>
> However, I think it would be possible to recreate any black and white logo
> in POV-Ray (no guarantee). But it will be hard work, therefore the logo
> artists don't have to mess with it themselves.
>
> > The competition should be both for simplicity
> > and style, both in the image and in the code.
>
> I'd say simplicity and style in the image only. Some simple and stylistic
> logos might require complicated coding (if made with POV-Ray at all).
>
> I know that several of the logos in the old competition were not made with
> POV-Ray, and that includes some of the most successful of them IIRC. So
> generally I am against, but I would like to hear the opinions of others.
>
> Greetings,
>
> Rune
>
> ---
> Updated April 25: http://rsj.mobilixnet.dk
> Containing 3D images, stereograms, tutorials,
> The POV Desktop Theme, 350+ raytracing jokes,
> miscellaneous other things, and a lot of fun!
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